![]() ![]() Over the course of its preview year, this open world survival game has seen numerous changes and overhauls, based on player feedback. This review was conducted on PC.Chernobylite, from the team at The Farm 51, launched in Early Access about a year ago on PC. PS4 and Xbox versions are coming in September. It’s a genuine shame then, but that general feeling of disconnect doesn’t quite go away – it’s as if too many numbers-based mechanics and loading screens are the only thing standing between fully embracing a true Stalker lifestyle.Ĭhernobylite launches for PC on July 28. The side characters are entertaining, I enjoyed managing the needs of my team, and the conspiracy-webbed main quest is drip-fed in a well-implemented, addictive manner. The premise of living and breathing as a Stalker? Incredible. It has all the foundations – and a good deal of the whole, spooky house – to be a great game. ![]() ![]() That’s the core part of my issues with Chernobylite. It’s a huge shame, because so much work has clearly gone into making the environment realistic, but the disconnect between every area is just a little much. In general, the way the game is broken up into segmented missions makes it difficult to feel like you’re genuinely living in the world. My biggest disappointment with Chernobylite is that it’s not just the warehouse that feels like this. As a result, the system feels more like ticking off a series of boxes – comfort, air quality, etc – than building a cosy base worth staying in. There’s quite a lot of options for building, but they largely aren’t necessary and cost resources which can otherwise be used on tangible supplies. This attachment is a far cry from the warehouse you call home – despite starting and finishing each day in it, I never really felt too much connection to the base. It’s a nice touch, as it does a little more to make you feel like you have a physical presence in the world. These perks are earned by handing in skill points to members of your team, who take you on a brief mission to learn the perk. You’ll also get to spend any skill points you’ve earned during the day, which are used to unlock powerful perks. This doesn’t include a very nauseating motion blur, which was quickly turned off out of necessity.Īfter completing a mission, you’ll return to your base and spend the evening as you choose. Each location – from Pripyat Port to the Red Forest – delivers a vibrant, realistic trip into the Exclusion Zone.Įven better, the game runs smoothly – with an ageing 1060, I was still able to run everything on the maximum settings. The resulting game puts players in areas that look and believably feel like the real, irradiated thing. The Farm 51 conducted extensive research trips into Chernobyl, and it shows. ![]() There are some incredibly scary moments (namely the presence of a jittery, stutter-stepping ghost) that proved far too much for my delicate non-Stalker heart, but these are let down by some cheap – and moderately frequent – jump scares. Outside of combat, the game dabbles in horror but doesn’t entirely commit. There’s not much variance in enemies you’ll fight – it feels like the supernatural weirdness is under-utilized here – but gunplay is still satisfying nonetheless. Limited resources and fragile health mean that you’ll need to choose your encounters carefully, usually relying on stealth to pick targets off one-by-one. It’s a solid system that lives up to its ambition – without spoiling anything, tens of seemingly small decisions quickly snowball into game-changing consequences closer to the heist.Īlthough Chernobylite leans too heavily on using the same few locations for tasks, these missions are pretty fun. Many of the choices require balancing the desires of your team members, and too many disapproving choices will cause your so-called allies to turn against you. The decisions system opens up the story tenfold, and I felt like a second playthrough would likely have very different results to the ending I received. How you choose to act in these tasks will usually have consequences later on, and can even affect the environment of the map if you return in future missions. Each mission plants you in a fairly open level and hands you a primary story objective to complete, with several side-tasks along the way. If you’ve played Dishonored, you’ll recognize the mission structure of Chernobylite. ![]()
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